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Other projects

​Here are some projects that I've worked on in my free time. Most of them have been relatively short since I tend to focus most of my time on work/school, but I've recently set up a more sustainable plan to work more on side projects like these.

GOAP-project

An ongoing project started in 2023 to set up a good goap-system in Unity and build upon what I learned during an internship. Since GOAP is so flexible, having it in place makes it easy to test different kinds of behaviour and AI. It also allows the creation of very advanced AI for little effort, since you can give them multiple ways to reach the same goal.

GOAP_thumbnail.png

Inventory system

Originally wanting to make a metroidvania in 2022, this project ended up focusing more on making an inventory because of a lack of free time. Polishing this up and eventually adding the rest of  the game is something I'm looking forward to later down the line.

 

Github link: here

BadLuck Inc.

Made for the GMTK Game Jam of 2022 with the theme "Roll of the Dice". Following the theme, all masked people (with few special exceptions) have their appearance randomized. So is the amount of credits that are given or taken from you at the end of each day, along with the reason you are given credits being chosen at random too. I plan to revisit and expand on this project later.

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Github link: here

BadLuckinc.gif

BANISHER

A text based RPG made in 2021, to focus on improving my C++ skills. Every time you kill an enemy, you can banish them to restore health and mana, or bury them to spawn a zombified version of them, which gives more XP upon defeat.

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I did some reworks regarding this game in early 2023, making it easier to add new types of enemies, skills and other systems. It works as a good experimenting ground since no assets other than code are required.

BanisherGameplay.gif
Bad_Souls_Showcase_Compressed.gif

Bad Souls

A souls-like developed using Unreal Engine blueprints in 2021. I wanted to try an engine other than Unity, while also testing visual scripting and creating behaviour trees. This project contains patrolling enemies, a bonfire-esque save, estus-like healing and a bossfight before the end of the level.

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